Hello,
This is my take on creating photogrammetry model with accurate PBR textures. All shots were rendered in Unreal Engine 5 using Path Tracer method. Model creation process was done entirely in Reality Capture. For scene rendering I used megascans assets, only doormat is my own model. Added small breakdown with the most important points in my opinion. The whole process overview you can find under this video by amazing William Faucher:
https://www.youtube.com/watch?v=3mLBL7T-zgs
I highly recommend checking rest of his videos about photogrammetry and Unreal Engine 5.
Feel free to comment work :)
Sketchfab